Thursday, August 11, 2011
Game Review: Star Trek Fleet Captains
What struck me about it just while watching the demos was that ships and characters from different shows and movies were on the table together. Star Trek Fleet Captains lets you create a fleet made up of the Enterprise A, Voyager and even the Enterprise E, which is just plain fun if you're a Trekkie. In all, you'll get 12 Federation and 12 Klingon ships, each with a Clix dial on the base that let's you adjust shields, weapons, sensors and engines as you battle each other to accomplish your missions.
An incredible number of cards and tokens along with the twenty-four ships in this box make this game infinitely replayable. You get 76 mission cards, some revealed so you have a chance to thwart your opponent but others a secret so you're left guessing. There are also 50 Encounter cards and 200 Command cards that can enhance the abilities of your ship. Each is perfectly themed to the people and items they represent.
The gameplay is fun and really gets moving once you've had a chance to run through the rules which can be downloaded direct from WizKids before you even make the purchase. The box says it takes ninety minutes to play and we went just over that on our first time out. It can be played with 2 or 4 players, ages 14 and up, who form up into teams and retails for $100. Yes, that's a steep price, but consider the number of ships alone, then add in all the cards and tokens, and it's not unreasonable. Also, the huge number of card combinations means this is a different game every time you play and won't sit in your closet neglected after a few tries. The replayability and spot-on theming make Star Trek Fleet Captains a great game to add to your collection.